Oct 6th, 2015 by gmsmagazine
Thanks to Piotr Żuchowski, I managed to get my hands on an early production
copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I
This is a weird thing for me to say because, to be perfectly honest, I don’t
like real-time dice-throwing games. They make me very anxious and the lack of
chance to think between dice rolls drives me potty. And Heroes has a real-time
The difference is, though, that at times the game stops and you can think
about what you want to do.
Anyhow, I am getting ahead of myself. Heroes is a game for two to four
players in which the players create a deck of creatures and spells that they use
to attack the enemy and inflict enough damage points on the adversary’s general
and win the game.
With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck
building very, very well with a dash of strategy – no ta lot, but enough to make
I asked Piotr to come to the podcast to talk with him about the game and some
of its aspects that were the most innovative or caught my eye.
This is the interview. I hope you enjoy the show!
Sep 27th, 2015 by gmsmagazine
Rome: Rise to Power is another history based game, this time
from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and
also with a nice twist: A trademarked mechanic system. It’s all in the
Also very interesting is that this time the game is also going to be
finished, printed, produced and delivered in time for Spiel…
And it has four days to finish!
Hope the interview will give you all the excuses you need to look at the game
and become a backer!
Aug 17th, 2015 by gmsmagazine
Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a
company that keeps coming up with great game after great game.
This time they are offering a TV channel simulator in which the players have
to create their own shows, arrange a weekly schedule and compete to get the most
audience and generate sales through advertising.
That sounds very much close to real life…
And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and
yet they are going to deliver in less than two months at Spiel… How?
Well, I got together with Elad Goldsteen, designer and mastermind behind
Golden Egg Games to find out about the game and their strategy.
Hope you enjoy the show!
Aug 16th, 2015 by gmsmagazine
For those of us who are on the other side of the planet, GenCon is a very
difficult to reach convention. And that can be frustrating because, inarguably,
GenCon is the best RPG convention in the world and the biggest.
And we can’t be there. Or I can’t.
However both Vickey and Jim do get there and spend a lot of time working and
doing cool stuff and can tell us all about it.
And we discuss the Ennies and the usefulness or futility of pursuing awards
Yep…. we’re going controversial!
Also, Jim M. Ward, one of the legends of RPG is going through a rough time at
the moment. As it tends to happen in the USA too often, when people get ill.
they face huge bills and that is Jim’s situation. He is a genuinely good man and
doesn’t deserve to be in this situation.
A GoFundMe campaign
has been setup to help gather some funds for him. Please, if you can, donate
anything you can. If you can’t help, please share this page and let people
Thank you for your support.
Aug 11th, 2015 by gmsmagazine
Heroes is a deck building game for 2 to 4 players that combine real time dice
rolling mechanics with deck building and battling all in one. And it looks truly
Now, I am not a friend of real-time dice-rolling mechanics. It just drives me
mad, but in this occasion it works really well and the game is a joy to play at
every single level.
The battle side of things is also pretty cool and I loved this game.
Want to know more? It’s all in the podcast.
Hope you enjoy the show!
Aug 10th, 2015 by gmsmagazine
Sometimes people have great ideas and they need to go to Kickstarter to get
them realised because money is tight. That’s the whole principle of Kickstarter,
I know. But I also know that some people have grown increasingly cynical of some
projects that go to Kickstarter for the marketing and not the need.
This is not one of those situations. The Bespoke Geek is a newly created company that wants to
bring cosplaying into every day dressing by creating gaming related clothes you
can wear to work. Or the park. Or the cinema.
You get the point.
And this is something else that’s very cool about this project. It’s
creative, games related but not a game and it’s been created by a gamer who’s
got other interests too.
And just for that, this project deserves backing.
But to make sure you get all the facts, here’s this interview with Kara
Gander, the designer behind the project.
Aug 3rd, 2015 by gmsmagazine
I came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and
I pretty much right away backed the game based on the artwork alone.
With dreamy and very evocative illustrations, this game for two to four
players already had something to pull me in even though I knew nothing about the
theme or mechanics. It didn’t matter. This time I was buying out of a
recommendation from a friend I trust and my eyesight who knows what I like.
Fast forward a few months and I have with me my copy of the game. A bit
squeezed “thanks” to the postal service, but looking good.
After I sat down with my friends to play it, I can finally bring you my
impressions and they’re good ones.
Hope you enjoy the show!
Aug 2nd, 2015 by gmsmagazine
Some of us have friends all over the world and with social networks and
convention attending, it’s very easy to meet people with a common interest. And
continuing with a game you start while away, or simply when you’re on holidays
be able to attend your weekly game and keep the paladin doing paladin stuff.
Virtual tables have been the topic of much talk in the last few years and
they’re getting better and better, though some people are still reluctant to use
them. Me included.
So I decided to get together with virtual tabletop creator and podcast
listener Carl Pinder, who is on the process of creating a truly interesting and
versatile platform called Tabletop Connect.
He did get me a lot closer to be looking forward to using the software and I
have to say there are lots of features that I think are very, very
Please remember to take a look at his website and watch the videos and hope
you enjoy the show!
Jul 28th, 2015 by gmsmagazine
I think it’s safe to say that every single roleplaying games out there has,
at some point, wanted to write games. Whether it is for their own adventures,
new classes, professions, spells… and fully fledged games too, of course.
The RPG industry relies quite heavily on freelancers because few companies
can afford to hire full-time writers. And when they do, they can afford to hire
the best of the best.
Also a lot of *incredible* writers decide to become freelancers anyway
because that gives them a lot of freedom to do different projects and never
But how does one become a freelance?
Well, Jim Pinto has been a freelance for long, long time and has worked with
more than can (or wants to) remember. Vickey Beaver does a lot of work with a
lot of freelancers and I have a few of them at the office and help with the
recruitment process in my company, so between the three of us know a thing or
two about becoming one.
And if you want to become one, follow this pro who’s making a career as a
Jul 10th, 2015 by gmsmagazine
In 2005, Green Ronin
published a pretty different fantasy game called Blue Rose. It defined itself as
a Romantic Fantasy Roleplaying Game and it made a point of having social
inclusion and diversity as part of the setting and ethos of the whole game.
As oftentimes happen, the game became in need of some updating and TLC and it
languished for a few years despite the fact that it was far from forgotten.
Now the time has come and Green Ronin is once again gathering a team of
writers, illustration artists, game designers and the team needed to get a new
and better edition of the game out next year.
For starters it’s expanding on the lore of the game and also changing its
system from True 20 to AGE.
In Kickstarter at the time of recording this podcast, funded
and having cracked a few stretch goals, I decided to talk to its line and lead
developer, Steve Kenson, to find out more about Blue Rose and what we can expect
from this new edition.
Hope you enjoy the show!