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In this episode, Rob and I talk lots about Dark Sun and why we think it is the best exotic fantasy world out there.

Hope you enjoy it!

 

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In this episode I had the enormous pleasure of talking to Tim Brown, creator of Dark Sun and Dragon Kings.

Hope you enjoy it!

 

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Being as I am a little bit tired of traditional fantasy and medieval based fantasy worlds, Rob and I thought it would be a great idea to talk about some worlds that are a bit more exotic than your Tolkien derivative.

 

Visit other G*M*S Magazine productions:

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The new game from Mindjammer Press. A game about fantasy in a world based in the Middle East.

 

Worth a look!!

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In this episode we give you a few pointers on how we approach adventure design and what fundamental aspects of design one should keep in mind: Flexibility!

 

Visit our G*M*S Magazine videos:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
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More articles, reviews and related posts in www.gmsmagazine.com

Help us by becoming a Patreon: https://goo.gl/EpSluL
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
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Ok… “How did you learn not to be an asshole” was a bit of an inflammatory title, I wanted to get your attention and now you are here.

But, you see, most people grow up learning some things that turn us into assholes. We can’t help it. We are taught from an early age “Gays are _______” and how much we should disappear from the planet. Because god.

Or something like that.

The point is that, whether we like it or not, we – and I say “we” because LGBTQI+ people can get caught in this – can grow up believing and acting on some very nasty things.

And yet, we have some straight people who get out of that and become allies. They learn to understand that they have been force-fed a whole lot of crap and learn to separate the wheat from the chaff.

So I was curious… how does one get out from being the asshole that the teaching from youth turn us into?

How does a person give away their comfort zone and status-quo, their privileges, in order to help the fight of the minority?

I decided to ask a straight person. A friend who actually mentioned that, considering the podcast is orientated to straight people, there should be a straight person sometime in it.

He so happens to have been on the “less than average” in the asshole spectrum, so his experience might not be representative…

But worth hearing him, I think!

Hope you enjoy the show!

 

You can check more podcasts in: www.gmsmagazine.com

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In this episode Rob and I talk about how to create your character and ease the pain off the proccess a bit.

For full episode, please visit :

Link to our Kickstarter campaign for Dragon Kings: https://goo.gl/7DWrLf

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

Remember you can follow us on Twitter and Google+!

Support our site by becoming one of our Patreons: https://goo.gl/VNkJZS

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You know, there are a lot of very funny horror films out there. Seriously (pun intended) and some films that weren’t intended to be funny become funny in time. Because what was horrible 30 years ago it can now be common.

And yet we should not ignore the horrific elements of those films, because otherwise they are just silly, out-of-place comedies that aren’t funny for long.

So, as a means to lighten-up some games, adding funny horror movies elements to the table can be a very good idea.

In this episode, Rob Adams and I go over a few movies that can offer a lot of inspiration to bring goofy and silly horror to your games without ruining the drama.

Hope you enjoy the show!

Link to our KS for Dragon Kings: https://goo.gl/7DWrLf

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The 70s and 80s saw a lot of slasher horror films. From The Texas Chainsaw Massacre to the more surreal and loved Nightmare in Elm Street or the legendary Evil Dead.

Although I (Paco) must admit it is not my favourite genre nowadays, I used to love slasher horror when I was a lot younger. From the perfectly well-known Friday 13th that brought the fear of Friday 13th to Spain (before that we didn’t even think about the 13th of the month being on a Friday…. It is the Tuesday 13th that does it for us) to the slightly more obscure film by Dario Argento. But somehow, I went off the gore and the blood and now only seldom watch them.

Still, I do like my blood and gore in some games and slasher horror movies have a lot to teach us about the use of blood and violence, villains, environments…

In this episode Rob Adams and I talk about how to take some of those elements and translate them into your game.

We think it was a good conversation!

Show links:

http://megaplaysets.com/

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This podcast has been produced for www.gmsmagazine.com

Help us by becoming a Patreon: https://goo.gl/EpSluL

The 1950s and 1960s saw a ton of horror movies that featured monsters of sorts.

Partly because of the social and political climate, partly because of the standardization of colour and advances in technology, movies could create more spectacular special effects that, in some cases, have aged really, really well.

War of the Worlds and Forbidden Planet are two great examples of movies that, even today, look really amazing and, time considerations aside, still look incredible.

And yet, those movies tend to be the least scary of them all. At least for me. Perhaps because, despite how good they can look, I can only suspend my disbelief for so long.

In this episode, Rob and I talk about those movies, what make them scary and how they could be used to add a dash of horror to your adventures.

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