stinky-things-free-vector.jpgGraphic Design is a massive part of any visual product, in fact is totally paramount. With bad Graphic Design, the product will never be good, no matter how many qualities it has.

In this impromptu podcast, Jim and I talk about this precise topic and we try to figure out why there are so many bad products out there.

This podcast was recorded at 2am in Spain and I was a bit on the tired side, so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can ramble rather well, so it won’t be too boring. I promise!

Hope you enjoy the show and let us know what you think.

You can find us in:

https://www.facebook.com/paco.jaen

www.gmsmagazine.com

https://postworldgames.com/

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Should Authors pander to what the gaming crowd want and produce what sells, or should they produce what they want and get stuck with poor sales?

This is a very real question and a very real situation that many RPG authors out there have to face every day. And it is not an easy decision to make.

Sometimes making creative and truly new games and games mechanics means people will look at the product and choose to spend their money on something a lot safer, a lot better known. Oftentimes people miss out on amazing games just because of that.

But the truth of the matter is that authors miss out on earnings that could keep them ticking and helping them make more money to help them make more games.

This is a conversation I have had with Jim many times in private. Now we have it in public.

Tell us what you think!

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For the last few years the discussion on equality in games, both in and out of the fantasies, have been raging with arguments being made on both camps that make you wonder sometimes if we have learned anything in the last two hundred years.

Some of us do want to see more diversity in games, both in the creative environment – that is, the people who create the games – and in the created environment, inside the games themselves.

Some other people consider that inclusion of diversity and the added richness it provides a burden on their creative juices. Which is bullshit.

However there is an aspect of all this inclusion that makes people nervous because on the one hand they fee they *must* include minorities and, on the other hand, if they make a mistake in the representation, they will be scorned mercilessly by members of those minorities.

Is there a balance to be striken here? Do we truly need equality in games?

Jim Pinto and I discuss this at length.

Lots of cursing!

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Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.

Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.

So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?

Because I think we have lost something along the way...

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Tons and tons of games use some sort of religion in their setting. Many of them have more than one religion and all of those will have player characters, and those characters are meant to follow the tennets of religions that do not exist in our world.

But our world does have religions people follow and they shape our views of many things from very early age.

How does that affect us? How does that affect the characters we make, the games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!

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Can you imagine being a Sleeper soldier from the Cold War?

By Paco G. Jaen

Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which players take on the roles of agents of the Cold War that have been in stasis for a long time and have been awakened now by whatever means needed to make the adventure.

The game was successfully funded in Kickstarter a while back and the result is actually very good. I just wish they had got a lot more money to make it full colour and more illustrations, because this game is really sweet!

Hope you enjoy the show.

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Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are lighter, Lunch. But hardly all are the appropriate for each game, or even for the game you are playing.

For example games that make you, or try to make you, roll for pretty much everything and have rules that, if you miss them, well… it doesn’t bode well for your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have fun”, which might not work either if you have a power-gamer in your group. Or an idiot.

But how do you decide if a crunchy system is the right system for your game? How do you reconcile that, sometimes, the rules are not the right ones, or the necessary ones to have a good game. Do you sacrifice fun or playability for the sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a crunch system vs. a light system.

Hope you enjoy the show!

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Since the OGL came into place a lot of years ago, there has been a totally unprecedented amount of work published for a lot of role playing games. Mind you, that doesn’t take much because RPGs are pretty young, so anything can be “unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!

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In this episode, Jim Pinto proposes that Geekdom as we know is about to die a painful and very unavoidable death thanks to the blight that is cognitive and confirmation bias in our lives.

In a nutshell, we are seeing more and more crappy shows and movies that people consider to be super great when, if you look at them under a critical and objective light, they are not all that great, like the Big Bang Theory, which is crap. Very crap. And yet some people love it and god forbid anyone speaks ill of that show.

So there.

Also I pay tribute to one of my Art heroes who recently and suddenly passed away, the rather fantastic Wayne England. He illustrated more than 100 Magic: The Gathering cards and, pretty responsible for the look and feel of the Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.

This is a controversial episode, so hope you like it!

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FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too!

In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences.

A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice.

In this podcast episode I take a look at the game and review the components, system and more.

Hope you enjoy the show!

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