pic1173341_t.jpgSince its release, Eclipse has seen a lot of success. It’s *very* highly regarded by people who play it and the digital version of the game is truly superb, it has to be said.

Of course it’s not a game for everyone. It’s rules heavy, long and very, very deep with tons of things to do.

After all, conquering a galaxy is no easy feat, is it?

In this podcast episode we’re changing the format a bit and, instead of reviewing a game we haven’t played before, we review a game that’s one of the favourite games of one of the hosts.

Hope you enjoy the show!

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pic1337930_t.pngOh no… Invasion! is a small coop game by FableSmith and designer Joost Das, the same clever guy who brought us Ortus.

This time, far from being a competitive game, is a cooperative one. And one that holds no punches in being difficult to beat.

Our planet is being invaded by a number of aliens that come in many shapes and sizes and we have to ally our forces to defeat them. Sharing resources and taking risks to blow the pesky aliens off the sky will take a lot more effort than the whimsical and silly look of the aliens will make you believe.

However how does this game play for the first time? We tell you!

Hope you enjoy the show and if you want to buy a copy of the game (you should) you can do so here.

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cimmerian_Space.jpgCimmerian Space is a project by Nick Fallon, a 3D programmer with enough passion for games and the industry to give up his job and create a project that sets the basis for a service boardgamers will be very interested in…

Cimmerian Space is a real time browser game that uses the latest technology to render gorgeous spacescapes in which you can fight your enemies and customise your ships and is now in Kickstarter.

And this is where Cimmerian Space brings something that boardgamers should keep an eye on: You can create, customise and build your own ship and then get a mesh that can be printed in 3D at various sizes to have your own miniature.

Using the Shapeways API, Cimmerian Space doesn’t have to stay in your browser, and the creators have some very good plans in mind…

I had a chat with Nick to ask about the past and the future of this game that could end up being very, very huge!

Hope you enjoy the show!

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pic1707011_t.jpgSkyway Robbery is the product of designer Philip duBarry, the same Philip duBarrry who designed Canalis, Courtier, Kingdom of Solomon…

Yeah… he’s pretty good.

This time he’s turned to Kickstarter to try and get the funds and produce Skyway Robbery, a steampunk stravaganza in which the players have to put together the biggest heist they can.

Assembling a cast of professional criminals, your task, as the airship you’re in travels from place to place, is to conduct robberies, dodge the authorities and, of course, make sure the other criminals don’t take your loot away.

The artwork for this game looks totally terrific and the theme sounds very good fun, there’s no doubt of that. But I wanted to find out more about it and the design and designer behind this game, so I got together with Phil and asked him a ton of questions.

Hope you enjoy the show!

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tumblr_nbdzibvt1e1ti8sdmo1_1280.jpgThe Veranthea Codex is the creation from RPG industry veteran Mike Myler.

Ennie winner, Myler has now decided to create a product with a campaign setting, a section with NPCs and yet another section with a whole lot of new archetypes, professions, feats…

The interesting thing is the idiosyncrasy of the setting. A world that comprises a whole country of steampunk goblins must be worthy of some attention. Seriously. That sounds amazing.

And to make sure you know all you need to know about it, they’ve even created a Tumblr page which you can find here.

Also a some free PDFs for you to get a taste of the whole world:

Hope you enjoy the freebies, the Kickstarter campaign and the show!

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pic2224750_t.jpgArk of Animals is the most recent game from the Polish company Historical Games Company and the first they target to a younger audience rather that to heavy gamers.

In the games, players have to fill Noah’s Ark with animals and be careful where they place them to make sure animals are compatible with each other. No matter how much they need to survive, a lion in close proximity with a gazelle will become food when the lion gets hungry…

With a very cutesy look and simple rules, the game has its demographic in a straight aim, but does it deliver?

Michael, Max and Cesare sat down and had a go to find out.

Hope you enjoy the show!

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LoneWolf-30k.jpgCubicle 7 has been for the last few years the flagship of RPG publishing in the UK. Of course that can be argued, but with successful licenses like Dr. Who and The One Ring, it is safe to say they are at the forefront of the RPG publishing business.

Now they are back on Kickstarter with a new proposal, this time for younger players, with Lone Wolf. A roleplaying game after the successful adventure books written by Joe Dever.

Well, of course an interview with Dominic McDowell and John Hodgson was in order. Who better to talk to than the two people who are responsible for the Kickstarter campaign  and the production of what promises to be yet another fantastic game?


Enjoy the show!

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strange_magic.jpgInterjection Games has created in the last few years some supplements for Pathfinder that have taken Vancian Magic, turned it around, messed with it, added some flavour, put some touches of genius on top and created some really interesting products that really push boundaries.

Now, after a long time in development, Bradley Crouch has started a Kickstarter campaign to release Strange Magic. This new supplement contains three new schools of magic: Truename Magic, Musical Compositions and Ethermagic in 20 new classes and archetypes.

I got together with Bradley to talk about the product and what this is all about and I have to say it was genuinely interesting!

Apologies for the sound quality on this one.

Hope you enjoy the show!

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pic1867874_t.jpgThe Titanic is probably the sea tragedy that’s capture people’s imagination the most up to date. Movies, books, museums, songs… and games have been created around it.

And my favourite French games design company, Ludonaute, has done just that, create a game around the Titanic.

Designed by Bruno Cathala and Ludovic Maublanc, this is a cooperative game for one to eight players. A variant of the traditional solitaire in which the theme of the Titanic has been implemented to create a tense experience.

But does it play as well as it says it does?

We find out in this episode!

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campaign.jpgAnd here we are again, in the RPG Room discussing if games should come with campaign material or just the rules.

A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking, abilities, skills, bonuses…

And some games come with setting and campaign information and others don’t, but do they need them?

Should games come with some sort of setting information? Should that information be in a separate book? Do you care?

Vickey Beaver, Jim Pinto and myself talk about it.

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