Fablesmith has now a new game in Kickstarter by the name of Hylaria. A storytelling game with different mechanics and quirky art work that sets it apart from the rest.

In the past, Fablesmith has brought us Ortus, an abstract game for two players with more strategy one can shake a stick at, and Oh No! Invasion a cooperative game in which the players will have to work together to fight of a series of aliens who want to conquer our planet.

This one is very different, though, so I had to get together with Joost Das and find out how he came up with the idea for a type of game he’s never published before.

Hope you enjoy the show!

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004bd6735bec3de51fbad695bb005b297d2aa8d0Running a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.

And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.

In this episode we are going to give you our view and take on how to make that happen. We’ll tell you our techniques, some more controversial than others, and our approach.

Hopefully you’ll find it useful!

Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this podcast comes out. It’s truly superb and, just in case you need any more reason, we talk about it in this episode too!

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M80 is a very interesting game that has been produced in a record time, play tested in a record time and sent to Kickstarter in a record time too, which makes it a very interesting project in my eyes.

I first met Hack at Spiel 2014 and he is a very impressive man who can work more than most people and faster than a good number of super-heroes.

When he told me about M80, I had to find out more. Not just because the game sounds like an interesting one, but also because he has some ideas about how to run his Kickstarter campaign that made me very curious.

Hope you enjoy the interview!

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fc4470d77c0181b9bec0f0681c193d43_large.pSleepers is a conspiracy horror game published by Death Spiral Games and written by Ben Counter, veteran of many Warhammer novels.

This game has been in development for a number of years and puts the players in the shoes of agents with super powers who have just woken up after a long slumber and a post cold-war disaster that’s changed how the world works.

At the time of this recording this game is being funded in Kickstarter and it’s well on its way to get the money it needs to be printed.

The setting sounds good, the mechanics sound good, the book looks good… Is it worth backing it?

I spoke with Ben Counter to ask him a bunch of questions about the game, the campaign and where the company is going with this book.

Hope you enjoy the show!

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One_Man_s_Quest_1024x1024.jpeg?v=1421097The Next Great American Game is a documentary movie conceived and brought to life by producer and director Douglas Morse.

In this documentary, we’ll follow Randall Hoyt as he pitches his game, Turnpike, to  publishers in order to get it published.

As you can imagine, that is a task easier said than done and in this movie we’ll get some very good reflection of what is like to try and break it as a game designer.

I spoke with the director and asked all sorts of questions from funding to how real the situations in the documentary are. With a very impressive cast of designers and publishers, this documentary is a must see for anyone who is interested in any aspect of boardgame and specially to those with an interest in game publishing.

Hope you enjoy the interview and you can find more information about the movie in www.tabletopmovie.com.

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pic2039470_t.jpgSpirits of the Rice Paddy is the latest design and offering by Philip DuBarry, who recently was successful with Skyway Robbery and has a number of games under his belt already.

However Spirits of the Rice Paddy certainly looks and sounds different.

This a farming themed game, but unlike other farming games, this one has an oriental game and a much more focused and thematic farm: Rice.

But this game also comes with some special moves, like being able to use different spirits to boost your abilities and giving you special actions to help you grow your rice.

And that is not all, a very interesting drafting system, a water delivery system and managing resources carefully if you want any of that water…

But don’t take it from me. Here’s an interview with designer so you can hear it from someone with authority.

Hope you enjoy the show!

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photo-1024x768.jpg?1417353018The Mistborn Dice Kickstarter project is the latest and most recent project by RPG publishers Crafty Games.

The creators of the Mistborn Adventure Game, based on the novels by author Brandon Sanderson, also released a series of customised dice at the time of releasing the game just over two years ago. Those dice flew off the shelf and I was lucky enough to get a couple of sets for posterity.

Now the Crafty team are on Kickstarter with their first project to fund a new production batch of dice to play with their rather excellent game.

But why are those dice important? What’s about them that makes it worth pledging and backing this project?

Well, no one better than the project creator, Alex Flagg to let us know all about it.

Hope you enjoy the show!

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There is a lot to be said for ethics in games journalism. The fact is that it’s a very grey area because most of the journalism that goes on is done by amateurs for the love of it. Whether it is for boardgames or roleplaying games, there are just a handful of professional websites that are businesses.

And those numbers are *tiny* compared with the number of bloggers and video-bloggers out there. People writing reviews, articles and giving opinions about games of all sorts.

But are we an ethical lot? Probably not, though we also probably try our best and we’re not unethical maliciously.

There’s just not an established code of ethics in our media and, let’s face it, we all do what we want to do.

So what’s the solution?

We discuss some options in this show.

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FriendComputer.jpgParanoia stormed on the tables of gamers all over the world in the 80 and has remained an iconic game that lots and lots of people were rather looking forward to see rebooted.

Hence it’s no surprise that when it came out in Kickstarter just a few days ago, it smashed its funding goal in less than a day and it’s still gathering a lot of money. And rightly so!

The authors chosen to bring this new edition of the game to life have all a tremendous record in game design and publishing, so that alone makes betting on this game a very safe procedure. No doubt the combination of James Wallis, Paul Dean and Grant Howitt should put anyone and everyone’s fears to rest.

In any event, and to make sure you have every single possible reason to back this project, I got together with two of the traitors designers to find out more about exiting new edition of the game.

Hope you enjoy the show!

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props.jpgA bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games.

This episode was meant to come out on time for Halloween, but life in the shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from everything I should actually be doing!

I apologies for the delay.

Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? Combination of them all?


We tell you what we do in this podcast. How about what you do?

Hope you enjoy the show!

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