bl-priest.jpg

Tons and tons of games use some sort of religion in their setting. Many of them have more than one religion and all of those will have player characters, and those characters are meant to follow the tennets of religions that do not exist in our world.

But our world does have religions people follow and they shape our views of many things from very early age.

How does that affect us? How does that affect the characters we make, the games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!

00:0000:00

sleepers.jpg

Can you imagine being a Sleeper soldier from the Cold War?

By Paco G. Jaen

Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which players take on the roles of agents of the Cold War that have been in stasis for a long time and have been awakened now by whatever means needed to make the adventure.

The game was successfully funded in Kickstarter a while back and the result is actually very good. I just wish they had got a lot more money to make it full colour and more illustrations, because this game is really sweet!

Hope you enjoy the show.

00:0000:00

crunchlunch.jpg

Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are lighter, Lunch. But hardly all are the appropriate for each game, or even for the game you are playing.

For example games that make you, or try to make you, roll for pretty much everything and have rules that, if you miss them, well… it doesn’t bode well for your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have fun”, which might not work either if you have a power-gamer in your group. Or an idiot.

But how do you decide if a crunchy system is the right system for your game? How do you reconcile that, sometimes, the rules are not the right ones, or the necessary ones to have a good game. Do you sacrifice fun or playability for the sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a crunch system vs. a light system.

Hope you enjoy the show!

00:0000:00

self-publishing.png

Since the OGL came into place a lot of years ago, there has been a totally unprecedented amount of work published for a lot of role playing games. Mind you, that doesn’t take much because RPGs are pretty young, so anything can be “unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!

00:0000:00

Cognitive-Bias-300x298.jpg

In this episode, Jim Pinto proposes that Geekdom as we know is about to die a painful and very unavoidable death thanks to the blight that is cognitive and confirmation bias in our lives.

In a nutshell, we are seeing more and more crappy shows and movies that people consider to be super great when, if you look at them under a critical and objective light, they are not all that great, like the Big Bang Theory, which is crap. Very crap. And yet some people love it and god forbid anyone speaks ill of that show.

So there.

Also I pay tribute to one of my Art heroes who recently and suddenly passed away, the rather fantastic Wayne England. He illustrated more than 100 Magic: The Gathering cards and, pretty responsible for the look and feel of the Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.

This is a controversial episode, so hope you like it!

00:0000:00

FAITH_RPG.jpg

FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too!

In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences.

A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice.

In this podcast episode I take a look at the game and review the components, system and more.

Hope you enjoy the show!

00:0000:00

Nightmare_forest_dead_run.jpg

Nightmare Forest: Dead Run is a racing game for one to five players in which the aim is to leave a zombie infested forest without getting killed, which is to say eaten by zombie bunnies and racoons.

The premise of the game is pretty simple and the rules are just as simple too. You have a row of upside down cards for each player and the cards can be zombie animals, allies or gear. If they are a zombie, you have to fight it. If they are gear, you can use it. If they are allies they will help you.

Then you can fight the zombies with the pool of dice you have available for each of the four stages of the race. If you win the fight, you can use the remaining dice to search for gear, which could be handy.

Player interaction comes when you throw some gear at your friends in order to make noise and attract zombies their way, who will hopefully get rid of the competition.

I only got a pre-production copy, so can’t really comment on the finished game itself, but if things continue as they are, this will be a very nice looking game indeed!

Here’s my full review in the podcast.

Hope you enjoy the show!

00:0000:00

photo-original.jpg

I have known Louis Porter Jr. for a fair bit now and for that bit and much longer he’s been producing a lot of good products.

Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding reviewer out there, and Louis keeps coming up with new ideas all the time.

This time, he wants to create Crisis of the World Eater, a multi company project with a long and enormous story arc and a lot of adventures in many worlds.

Still in development and with a Kickstarter campaign looming in a few weeks, I wanted to talk to Louis himself to find out more about the project, the adventure and the experience of bringing together some top-class companies to contribute to this project.

Hope you enjoy the show!

00:0000:00

pic2724833_t.jpg

Prime Time is a Recources Management game for 2 to 4 players in which each player takes the role of a Television magnate who must build their channel and for that must buy actors, producers, writers, show ideas…

The game was Kickstarted a while ago and, as it is Elad Goldsteen´s tradition, delivered pretty much on time and on budget.

With whimsical graphics and good quality components, Prime Time gets us quickly into the ins and outs of TV management with a deep and complex game that surprises us in its complexity and depth hidden behind the quirky and light looks.

In his podcast I give you my reflections on the game and whether I think it was fun to play or not.

Hope you enjoy the show!

00:0000:00

photo-original.jpg?v=1447083083&w=1024&h

A couple of weeks ago I brought you an interview with Sarah in which we talked about the game and the Kickstarter campaign.

However we left behind some important aspects of the game, like the illustration and the physical products, as well as the schedule for the production line and the Traveller version of Mindjammer that has already been backed.

So here we are again, having another chat with the rather talented Sarah Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer products.

00:0000:00

- Older Posts »