superhuman.jpgSuperhuman: Rise to Power is the super hero based boardgame by newly created company Thought Tank Games LLC, from Alburquerque, NM.

Superhuman: Rise to Power puts the players in the shoes of heroes saving a city or villains trying to destroy it. Which is really cool.

Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game and after having seen the prototype they very kindly sent me for review, I had to have a chat with them to find out more about where the game comes from and where it’s going.

And I was really pleased to have spoken to them. As I hope you will too!

Hope you enjoy the show!

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Fire in the Blood is the second book Erin M. Evans has published for the epic series of “The Sundering”.

The Sundering is a collection of novels by some of the best writers out there in which the Forgotten Realms suffer an enormous transformation to bring the world of Dungeons & Dragons into its most recent edition.

In this installment of the series, Farideh reaches Cormyr as the war the Sundering brought is raging across Faerun.

Needless to say we spoke at length about the book, but we also talked about her relationship with D&D and with the rest of the fantastic writers who have participated in this fantastic project.

Oh, and there is a bit of charity that Erin is taking part on and it sounds *amazing*! Please please please visit the Extra Life website and help as much as u can.

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It is quite interesting how many people in the games industry have gone to do other things in unsuspected fields.

That’s what happened to my guest in this episode of the podcast. He went onto becoming a creative consultant for the series Alias, published more novels I can remember, worked on graphic novels…

And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know that designing a CCG is *far* from easy.

Now he’s doing more things. Interesting things, like working with Gunmetal Games in the fantastic Interface Zero 2.0.

That’s not the only thing, though… And we find out what else in this interview.

Hope you enjoy the show!

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23208896.jpgCharisma +1: The Guide to Convention Etiquette for Gamers, Geeks & the Socially Awkward is the rather long and descriptive title of the book by Jessica Brawner that aims to give pointers and share experiences at conventions for those who are less skilled at the social interaction.

With all the recent – understandable – talk about the matter in the last few months, to have this book at hand is something a lot of people should consider. Never a bad idea to read a few pointers!

I was indeed very curious about it and very curious to find out what was inside the book, as I was curious to find out how it’s been written to avoid being patronising or confrontational, so an interview was on order.

And find out I did and I now can’t wait to buy that book and have a proper read!

Hope you enjoy the show!

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La%252520Puerta%252520de%252520Ishtar%25Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons & Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games.

Probably one of the areas in which Science Fiction, Fantasy and Horror has thrived the most and in which it has been taken more seriously. And also probably the one that’s given more chances to new people.

A good RPG with good artwork is better. It feels better.

There are those who argue art or illustration in RPGs is not necessary.. maybe! But they’re nicer with it.

And there are some who argue there is no art in RPGs at all, like Jim Pinto

So I got together with him, and Vickey and discussed the matter.

And the link to the image we talk about from Antonio Manzanedo is here.

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pic1173341_t.jpgSince its release, Eclipse has seen a lot of success. It’s *very* highly regarded by people who play it and the digital version of the game is truly superb, it has to be said.

Of course it’s not a game for everyone. It’s rules heavy, long and very, very deep with tons of things to do.

After all, conquering a galaxy is no easy feat, is it?

In this podcast episode we’re changing the format a bit and, instead of reviewing a game we haven’t played before, we review a game that’s one of the favourite games of one of the hosts.

Hope you enjoy the show!

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pic1337930_t.pngOh no… Invasion! is a small coop game by FableSmith and designer Joost Das, the same clever guy who brought us Ortus.

This time, far from being a competitive game, is a cooperative one. And one that holds no punches in being difficult to beat.

Our planet is being invaded by a number of aliens that come in many shapes and sizes and we have to ally our forces to defeat them. Sharing resources and taking risks to blow the pesky aliens off the sky will take a lot more effort than the whimsical and silly look of the aliens will make you believe.

However how does this game play for the first time? We tell you!

Hope you enjoy the show and if you want to buy a copy of the game (you should) you can do so here.

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cimmerian_Space.jpgCimmerian Space is a project by Nick Fallon, a 3D programmer with enough passion for games and the industry to give up his job and create a project that sets the basis for a service boardgamers will be very interested in…

Cimmerian Space is a real time browser game that uses the latest technology to render gorgeous spacescapes in which you can fight your enemies and customise your ships and is now in Kickstarter.

And this is where Cimmerian Space brings something that boardgamers should keep an eye on: You can create, customise and build your own ship and then get a mesh that can be printed in 3D at various sizes to have your own miniature.

Using the Shapeways API, Cimmerian Space doesn’t have to stay in your browser, and the creators have some very good plans in mind…

I had a chat with Nick to ask about the past and the future of this game that could end up being very, very huge!

Hope you enjoy the show!

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pic1707011_t.jpgSkyway Robbery is the product of designer Philip duBarry, the same Philip duBarrry who designed Canalis, Courtier, Kingdom of Solomon…

Yeah… he’s pretty good.

This time he’s turned to Kickstarter to try and get the funds and produce Skyway Robbery, a steampunk stravaganza in which the players have to put together the biggest heist they can.

Assembling a cast of professional criminals, your task, as the airship you’re in travels from place to place, is to conduct robberies, dodge the authorities and, of course, make sure the other criminals don’t take your loot away.

The artwork for this game looks totally terrific and the theme sounds very good fun, there’s no doubt of that. But I wanted to find out more about it and the design and designer behind this game, so I got together with Phil and asked him a ton of questions.

Hope you enjoy the show!

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tumblr_nbdzibvt1e1ti8sdmo1_1280.jpgThe Veranthea Codex is the creation from RPG industry veteran Mike Myler.

Ennie winner, Myler has now decided to create a product with a campaign setting, a section with NPCs and yet another section with a whole lot of new archetypes, professions, feats…

The interesting thing is the idiosyncrasy of the setting. A world that comprises a whole country of steampunk goblins must be worthy of some attention. Seriously. That sounds amazing.

And to make sure you know all you need to know about it, they’ve even created a Tumblr page which you can find here.

Also a some free PDFs for you to get a taste of the whole world:

Hope you enjoy the freebies, the Kickstarter campaign and the show!

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