Archive for January 2017

orphan_character.jpgRPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.

Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.

Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.

What can be done and why is not a good idea to play an orphan character?

Jim and I talk about it for a bit.

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x-card.pngI recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on.

For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table.

As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse.

The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first.

This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people.

And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety.

Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever.

I think we succeed!

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Jennel.jpgHaving Jennel Jaquays on the show was long overdue. With so much talking about OSR and what games were like all time ago, Jim and I thought it was about time we had someone who knows *a lot* about the old days and the starts of many things.

Jennel has been writing games since the mid 70s and has written some books that continue to influence creators to this day.

And she has some truly amazing stories and, by the sounds of it, a really well packed library at her home!

Hope you enjoy the show!

 

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Dungeonology_Th.pngDungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us.

This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children.

And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video.

Hope you enjoy it!

Wizards of the Coast site: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeonology

Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&season=current&page=1&mode=list&pix=y&catheader=y

Templar Publishing: http://www.templarco.co.uk/

 

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