Archive for the 'Games_Podcasts' Category

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FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too!

In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences.

A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice.

In this podcast episode I take a look at the game and review the components, system and more.

Hope you enjoy the show!

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Nightmare Forest: Dead Run is a racing game for one to five players in which the aim is to leave a zombie infested forest without getting killed, which is to say eaten by zombie bunnies and racoons.

The premise of the game is pretty simple and the rules are just as simple too. You have a row of upside down cards for each player and the cards can be zombie animals, allies or gear. If they are a zombie, you have to fight it. If they are gear, you can use it. If they are allies they will help you.

Then you can fight the zombies with the pool of dice you have available for each of the four stages of the race. If you win the fight, you can use the remaining dice to search for gear, which could be handy.

Player interaction comes when you throw some gear at your friends in order to make noise and attract zombies their way, who will hopefully get rid of the competition.

I only got a pre-production copy, so can’t really comment on the finished game itself, but if things continue as they are, this will be a very nice looking game indeed!

Here’s my full review in the podcast.

Hope you enjoy the show!

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Prime Time is a Recources Management game for 2 to 4 players in which each player takes the role of a Television magnate who must build their channel and for that must buy actors, producers, writers, show ideas…

The game was Kickstarted a while ago and, as it is Elad Goldsteen´s tradition, delivered pretty much on time and on budget.

With whimsical graphics and good quality components, Prime Time gets us quickly into the ins and outs of TV management with a deep and complex game that surprises us in its complexity and depth hidden behind the quirky and light looks.

In his podcast I give you my reflections on the game and whether I think it was fun to play or not.

Hope you enjoy the show!

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A couple of weeks ago I brought you an interview with Sarah in which we talked about the game and the Kickstarter campaign.

However we left behind some important aspects of the game, like the illustration and the physical products, as well as the schedule for the production line and the Traveller version of Mindjammer that has already been backed.

So here we are again, having another chat with the rather talented Sarah Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer products.

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Thanks to Piotr Żuchowski, I managed to get my hands on an early production copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I play.

This is a weird thing for me to say because, to be perfectly honest, I don’t like real-time dice-throwing games. They make me very anxious and the lack of chance to think between dice rolls drives me potty. And Heroes has a real-time dice-throwing mechanic.

The difference is, though, that at times the game stops and you can think about what you want to do.

Anyhow, I am getting ahead of myself. Heroes is a game for two to four players in which the players create a deck of creatures and spells that they use to attack the enemy and inflict enough damage points on the adversary’s general and win the game.

With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck building very, very well with a dash of strategy – no ta lot, but enough to make it matter.

I asked Piotr to come to the podcast to talk with him about the game and some of its aspects that were the most innovative or caught my eye.

This is the interview. I hope you enjoy the show!

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Rome: Rise to Power is another history based game, this time from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and also with a nice twist: A trademarked mechanic system. It’s all in the podcast…

Also very interesting is that this time the game is also going to be finished, printed, produced and delivered in time for Spiel…

And it has four days to finish!

Hope the interview will give you all the excuses you need to look at the game and become a backer!

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Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a company that keeps coming up with great game after great game.

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This time they are offering a TV channel simulator in which the players have to create their own shows, arrange a weekly schedule and compete to get the most audience and generate sales through advertising.

That sounds very much close to real life…

And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and yet they are going to deliver in less than two months at Spiel… How?

Well, I got together with Elad Goldsteen, designer and mastermind behind Golden Egg Games to find out about the game and their strategy.

Hope you enjoy the show!

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Sometimes people have great ideas and they need to go to Kickstarter to get them realised because money is tight. That’s the whole principle of Kickstarter, I know. But I also know that some people have grown increasingly cynical of some projects that go to Kickstarter for the marketing and not the need.

This is not one of those situations. The Bespoke Geek is a newly created company that wants to bring cosplaying into every day dressing by creating gaming related clothes you can wear to work. Or the park. Or the cinema.

You get the point.

And this is something else that’s very cool about this project. It’s creative, games related but not a game and it’s been created by a gamer who’s got other interests too.

And just for that, this project deserves backing.

But to make sure you get all the facts, here’s this interview with Kara Gander, the designer behind the project.

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soulfall.jpgI came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and I pretty much right away backed the game based on the artwork alone.

With dreamy and very evocative illustrations, this game for two to four players already had something to pull me in even though I knew nothing about the theme or mechanics. It didn’t matter. This time I was buying out of a recommendation from a friend I trust and my eyesight who knows what I like.

Fast forward a few months and I have with me my copy of the game. A bit squeezed “thanks” to the postal service, but looking good.

After I sat down with my friends to play it, I can finally bring you my impressions and they’re good ones.

Hope you enjoy the show!

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tabletop_connect_splash_screen.jpgSome of us have friends all over the world and with social networks and convention attending, it’s very easy to meet people with a common interest. And continuing with a game you start while away, or simply when you’re on holidays be able to attend your weekly game and keep the paladin doing paladin stuff.

Virtual tables have been the topic of much talk in the last few years and they’re getting better and better, though some people are still reluctant to use them. Me included.

So I decided to get together with virtual tabletop creator and podcast listener Carl Pinder, who is on the process of creating a truly interesting and versatile platform called Tabletop Connect.

He did get me a lot closer to be looking forward to using  the software and I have to say there are lots of features that I think are very, very interesting.

Please remember to take a look at his website and watch the videos and hope you enjoy the show!

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