Archive for the 'Games_Podcasts' Category

There is a lot to be said for ethics in games journalism. The fact is that it’s a very grey area because most of the journalism that goes on is done by amateurs for the love of it. Whether it is for boardgames or roleplaying games, there are just a handful of professional websites that are businesses.

And those numbers are *tiny* compared with the number of bloggers and video-bloggers out there. People writing reviews, articles and giving opinions about games of all sorts.

But are we an ethical lot? Probably not, though we also probably try our best and we’re not unethical maliciously.

There’s just not an established code of ethics in our media and, let’s face it, we all do what we want to do.

So what’s the solution?

We discuss some options in this show.

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FriendComputer.jpgParanoia stormed on the tables of gamers all over the world in the 80 and has remained an iconic game that lots and lots of people were rather looking forward to see rebooted.

Hence it’s no surprise that when it came out in Kickstarter just a few days ago, it smashed its funding goal in less than a day and it’s still gathering a lot of money. And rightly so!

The authors chosen to bring this new edition of the game to life have all a tremendous record in game design and publishing, so that alone makes betting on this game a very safe procedure. No doubt the combination of James Wallis, Paul Dean and Grant Howitt should put anyone and everyone’s fears to rest.

In any event, and to make sure you have every single possible reason to back this project, I got together with two of the traitors designers to find out more about exiting new edition of the game.

Hope you enjoy the show!

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props.jpgA bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games.

This episode was meant to come out on time for Halloween, but life in the shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from everything I should actually be doing!

I apologies for the delay.

Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? Combination of them all?

Nothing?

We tell you what we do in this podcast. How about what you do?

Hope you enjoy the show!

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bc3e1c1943729a6ad9e34576d75cbe8f_large.pRealms of Twilight is a fantasy campaign setting created by Daniel Marshal and BJ Hensley from Silver Crescent Publishing currently being funded in Kickstarter.

Now, Pathfinder setting campaigns are three a penny (or a dime, if you will) and it is actually rather hard to find something that’s different and adds something new, not just from the point of view of setting originality, but also to what they add to the rules and feel of the game.

Realms of Twilight tried to fund a while ago and, unfortunately, it didn’t hit its target and the authors decided to keep working on it, refine it and now they are back to have a second go.

After some trying, we managed to get together for an interview and find out what makes this setting so special. It transpires that it is quite a lot!

Warning, I messed up the times and I had to do the interview from my office, so the sound quality from our end is not as good as it normally is. My apologies for that.

Nevertheless, I hope you enjoy the show!

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sentinel_tactic.pngWhen Sentinels of the Multiverse came out, it rightly turned some faces. Because the game is rather terrific. Or I think so at least.

Not everyone liked it, like my colleague Michael, who found it too bland for his card games tastes. To each their own!

Now, after a few expansion, a few more hundred illustrations, more heroes, more villains and more games, Greater than Games has brought to us a new game. Same heroes, same villains, same super powers.

Different game.

This time is a really tactical game in which superheroes will band together to fight the villains who want to destroy your beloved city. In this game, the story develops as the rules evolve and the challenges become harder and harder as the game advances.

But is it any good? We sat around the table and had a go to see how this game plays for the first time.

Hope you enjoy the show!

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superhuman.jpgSuperhuman: Rise to Power is the super hero based boardgame by newly created company Thought Tank Games LLC, from Alburquerque, NM.

Superhuman: Rise to Power puts the players in the shoes of heroes saving a city or villains trying to destroy it. Which is really cool.

Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game and after having seen the prototype they very kindly sent me for review, I had to have a chat with them to find out more about where the game comes from and where it’s going.

And I was really pleased to have spoken to them. As I hope you will too!

Hope you enjoy the show!

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Fire in the Blood is the second book Erin M. Evans has published for the epic series of “The Sundering”.

The Sundering is a collection of novels by some of the best writers out there in which the Forgotten Realms suffer an enormous transformation to bring the world of Dungeons & Dragons into its most recent edition.

In this installment of the series, Farideh reaches Cormyr as the war the Sundering brought is raging across Faerun.

Needless to say we spoke at length about the book, but we also talked about her relationship with D&D and with the rest of the fantastic writers who have participated in this fantastic project.

Oh, and there is a bit of charity that Erin is taking part on and it sounds *amazing*! Please please please visit the Extra Life website and help as much as u can.

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It is quite interesting how many people in the games industry have gone to do other things in unsuspected fields.

That’s what happened to my guest in this episode of the podcast. He went onto becoming a creative consultant for the series Alias, published more novels I can remember, worked on graphic novels…

And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know that designing a CCG is *far* from easy.

Now he’s doing more things. Interesting things, like working with Gunmetal Games in the fantastic Interface Zero 2.0.

That’s not the only thing, though… And we find out what else in this interview.

Hope you enjoy the show!

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23208896.jpgCharisma +1: The Guide to Convention Etiquette for Gamers, Geeks & the Socially Awkward is the rather long and descriptive title of the book by Jessica Brawner that aims to give pointers and share experiences at conventions for those who are less skilled at the social interaction.

With all the recent – understandable – talk about the matter in the last few months, to have this book at hand is something a lot of people should consider. Never a bad idea to read a few pointers!

I was indeed very curious about it and very curious to find out what was inside the book, as I was curious to find out how it’s been written to avoid being patronising or confrontational, so an interview was on order.

And find out I did and I now can’t wait to buy that book and have a proper read!

Hope you enjoy the show!

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La%252520Puerta%252520de%252520Ishtar%25Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons & Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games.

Probably one of the areas in which Science Fiction, Fantasy and Horror has thrived the most and in which it has been taken more seriously. And also probably the one that’s given more chances to new people.

A good RPG with good artwork is better. It feels better.

There are those who argue art or illustration in RPGs is not necessary.. maybe! But they’re nicer with it.

And there are some who argue there is no art in RPGs at all, like Jim Pinto

So I got together with him, and Vickey and discussed the matter.

And the link to the image we talk about from Antonio Manzanedo is here.

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