Archive for the 'Games_Podcasts' Category

LUG-Banner-2014.jpgOnline conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be honest. The possibility of getting “together” with other people who share a passion and talk, play and share ideas together.

That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention that’s been going on for the last three years and gathers a few hundred people every time it’s on air.

But what does it take to create an online games convention? Exactly how does it work? I have never been to one, so I’m totally clueless and was really happy when Vickey Beaver asked Tre to come along and tell us about it.

This interview was hosted by Paco Garcia Jaen, Vickey Beaver and Jim Pinto.

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pic1063921_t.jpgCore Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks.

If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration.

I know, yawn.

But this game is special. I didn’t believe it when Michael Chamberlain told me, but this game is special. So when in G*M*S Central we decided to record some podcasts with our favourite games, games we’ve played time and time again and love to bits and we’d take to a desert island, Core Worlds was brought forward by said Michael with the speed of thought.

That was pretty fast.

So here you have it, a special episode with a review of our favourite game.

Enjoy the show! 

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pic1575914_t.jpgRecently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at the same time we played the game so we could tell him, to his face, what we thought of it.

Lords of War is a strategic card game for two players (a four player mode is also available) in which armies battle each other on a grid that must be used to maximise the power and abilities of each card.

Every army has its unique and distinct members, from soldiers to lancers, generals, berserks… and using them correctly will gain you advantages to defeat your opponents.

Explaining how to play this games takes the best part of 10 minutes. If that. Extremely simple rules that never get in the way of the strategic nature of the game and make it accessible for new players right away.

Or that’s the theory. As new players, we had to have a go and tell you what we thought of this game.

Hope you enjoy the show!

Remember you can follow us on Twitter and Google+!

Thank you for your support.

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writing_file.jpgOnce again we got together to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good writing vs. game design.

When is about roleplaying games, both indeed matter, but which one matters most? Clear, well written rules or atmospheric settings?

As you can imagine, we all had something to say about that… But what do you say?

Hope you enjoy the show!

Remember you can follow us on Twitter and Google+!

Thank you for your support.

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pic1951500_t.jpgHive, has been out for quite a long time now and it is a very popular game. Well balanced, deep, tons of replayability and fun. Very good fun.

One only has to look at the list of reputable publishers that have put their weight behind this game to realise that, despite its unassuming looks, this game is as solid as the pieces that form it. And let me tell you they are *very* solid.

So did this game need expansions? Did its core mechanics need any sort of additions for gameplay’s sake?

Michael Chamberlain and Max Murray sat down at the table and played them for the first time so they can tell you all about it!

Hope you enjoy the show!

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pic1769895_t.pngDr. Hrubec is a party game from The Czech Board Company that was released at Spiel 2014.

One of the cool things about this organisation is that they get together with designer in the Czech Republic and when they find a game they think it’s worthy, then they gather the funds and publish it.

In 2013 they released Infarkt, a game that tests your healthy lifestyle and, if you’re unlucky, you get a heart attack. And then you lose the game, of course.

In Dr. Hrubec you take the role of a doctor who has to organise an area of a hospital, choose patients and see if you have the skills to cure them. If you do, you get points, if you don’t, they die and you lose points.

Yeah… it’s pretty grim and very adult. With really funny and sometimes offensive artwork, this game requires you to have a rather thick skin.

But is it fun and a good game?

Well, in this episode we tell you all about the experience of playing this game for the first time!

Hope you enjoy the show!

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pic1904079_t.jpgSplendor is described as a fast and addictive game of chip-collecting and card development. An with good reason, it is very, very addictive, though not sure about the fast bit… people with paralysis analysis might find this one slowing them down a bit.

However the game is totally awesome and fantastic even on a first play, which is pretty impressive!

However, don’t take the last five lines of text as proof. Listen to the podcast and find out why Michael, Max and Cesare enjoyed this little gem that should be in anyone’s collection!

Hope you enjoy the show!

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steampunk_goggles.jpgSteampunk has become very, very fashionable in the last few decades.

Although the concept has been with us for along time and novels with technology that had the flavour of what we currently know as Steampunk have been numerous by favour authors, it was only in the 80’s that the term Steampunk was coined by K.W. Jeter when he was looking for a term to works of novelists James Blaylock and Tim Powers.

Fast forward to mid 00s and it became more and more popular to the point that now is actually “cool”.

But is it a genre of anything or is it just a veneer of flavour thrown on top of something else because we need it to tell the story?

Jim Pinto, Vidkey Beaver and myself have a chat about it!

Hope you enjoy the show!

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hollywood_box_3D-right.jpgHobby World is he biggest boardgame publishing company in Russia. Last year they went to Kickstarter with Septikon and succeeded (disgracefully I didn’t back it. Shame on me!) a game for two players that looks very much like a retro Space Invaders sort of game.

Now they are back in Kickstarter with a different game. Hollywood; a game in which you win by creating the most successful Hollywood blockbuster.

With some seriously fun and lovely artwork, fast gameplay and simple rules, this game promises a lot and Hobby World wants to bring it outside of Russia and for that they’re in Kickstarter funding this game.

I had a chat with Nikolay Pegasov, the designer and asked him a whole bunch of questions about the game, how it plays and why people should back it.

Hope you enjoy the show!

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pic1247682_t.jpgThis is no secret: Michael Chamberlain takes this game to bed just like you take a teddy bear. Seriously. He *loves* this game more than I can tell.

Funnily enough, this is a game that plenty of people dismissed before it even funded in Kickstarter because of the theme: you have to create your fishing fleet and make money with it. And that sounds pretty simple, doesn’t it?

Well, it’s not.

I mean, it is because the game mechanics are actually pretty simple and extremely elegant, but there is so much depth to this game that you’ll be able to play time and time again and never be bored.

And now that the expansions are out and in the hands of the backers, have they done it right and actually added to the game?

Well, we’re going to find out!

Hope you enjoy the show!

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