A Blessing and a Curse brings an interesting way to create new magical items with relevance. But is this book worth getting. Endzeitgeist tells you about it!

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A Blessing and a Curse is an introduction to and tutorial into a philosophy of item creation that aims to make magical items a puzzle for the players to solve when part of their toolbox to improve the experience of using powerful magical items in your games. You may find that some of your favourite campaign items fit the pattern expounded in this document. A Blessing and a Curse aims to help you make more of these memorable items yourself, with enough starter elements to generate thousands of such items and 6 examples to spark inspiration.
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Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg, A Blessing and a Curse, High Fantasy, Old School and Classic, Equipment & Magic Items, Traps & Cursed Items, PDF, Dungeons & Dragons, Pathfinder 1e, pathfinder, D&D, OGL

Something Wicked is the latest release from Frenzy Kitty Games, one of the very few (if not the only) #TTRPG in South Africa. Does this Pulp Horror game have enough to offer? Let’s ask the author!

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You can buy Something Wicked from DriveThruRPG: http://bit.ly/sthingwicked

There is far, far more to this world than meets the eye... a darkness that exists just beyond the light of the world that most of us know and observe.

It is there, on the fringe of reality, patiently lying in wait...

The tales of evil beyond our comprehension that have been whispered for millennia around the campfire. The urban legends about dark rituals, blood sacrifices and secret societies. Terrifying rumours of witchcraft and black magic being used to raise the dead and summon demons under the light of the full moon.

All of these stories are true.

Evil and wickedness exists. It can be found violently piercing the veil for those few who know how and where to look.

People like you.

Something Wicked is a roleplaying game of pulp horror and mystery for 3–5 players by Gareth H. Graham (Children of the Fall, KARMA, Downfall). It uses a lightweight, streamlined engine to get you up and playing fast!

See what your story holds, if you dare...

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Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop

#Chaosium’s line Editor Dr. Lynne Hardy is a true expert on the matter of finding gaps and holes in stories and #RPGs, and thus, she knows a lot about our topic: Reality vs. Verisimilitude.

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Whether it is a Fantasy, Horror, Science Fiction or any other genre, we deal with things in-game that are totally impossible and yet, they are accepted as realistic.

Trouble is that more often than not people mean verisimilar rather than realistic. And that difference means a lot.

When we say realistic we are imposing a series of norms and laws of physics, society, biology, etc. that correspond with our world’s. When we say verisimilar, we mean that they make sense, that they feel real event though they are not.

So how and when should we stop reality to justify verisimilitude? What are the boundaries and how does it get implemented?

Hope you enjoy the show!

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The contents of this show can easily apply to The Cthulhu hack, Cthulhu, hack, ctulhu hack, Cthulhu hack, just crunch games, spiel, ttrpg, rpg, design, dnd, D&D, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian

gibbous_moon.jpg

The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.

Endzeitgeist’s Patreon: http://bit.ly/Endzeitgeist
You can buy Gibbous Moon from here: http://bit.ly/31UFvKP

This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

A short Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst

Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization instead seeking only solitude and the company of his undead servants. Terrified of the savage, bloody deeds he performs when the full moon shines down upon the world he now lurks within the remote hermitage at Clear Pool. In a desperate attempt to control his terrible, atavistic urges he has taken to stealing cattle from a nearby village to assuage his bestial lust for fresh, bloody flesh. The unknowing villagers, however, are angry at the continued theft of their livestock and the arrival of a passing band of adventurers gives them the perfect tools to bring the culprit to justice...

Gibbous Moon is a short, flavoursome adventure designed to be completed in a single 4-5 hour session that offers a blend of roleplaying and combat opportunities. The action essentially takes place in single self-contained dungeon complex and is very easy to plug into a home campaign.

For free samples and web enhancements head over to ragingswan.com/gibbous
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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#RPG, #roleplaying, #game, #roleplaying game, #TTRPG, Raging Swan Press, Gibbous Moon, #Adventures, The Lonely Coast, #Pathfinder, #Fantasy, Low Level, #PDF, Pathfinder 1e, #OGL

101 Cursed Items bring us exactly that thanks to Zenith Games. This is a review from Endzeitgeist.

 

The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.

Endzeitgeist Patreon: http://bit.ly/Endzeitgeist
You can buy this book from here: http://bit.ly/101curseditems

This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.

The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.

101 Cursed Items Includes:
• An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.
• New optional cursed item rules, such as complex curse removal and degrading magic.
• 101 unique cursed items and drawbacks, such as:
• Backhand of glory, bag of rabid animals, and boots of endless levitation.
• Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.
• Mulemind cords, ring of visibility, and robe of useless items.
• Rod of maximum security, tesseract chime, and serpent sheath.

 

Hope you enjoy the show!

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Zenith Games, 101 Cursed Items, Fantasy, Low Level, Medium Level, Clans Classes & Archetypes, Equipment & Magic Items, Traps & Cursed Items, Beasts & Creatures, Spells & Powers, ttrpg,wotc,wizards of the coast,rpg,roleplaying,game,games, dungeons and dragons,dnd, dungeons & dragons

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Sensitive topics can be dealt with in #RPGs and Chris Dias, from Dias Ex Machina has a game, Amethyst, that claims to do that.

So having a game that helps you deal and bring those topics to the table in the safest possible way and without being an insensitive edgelord is very welcome.

Hope you enjoy the show!

You can buy the game here for 5E: http://bit.ly/Amethyst5E

Here for Fate Core: http://bit.ly/AmethystFate

Here for Savage Worlds: http://bit.ly/AmethystSW

Here for 13th Age: http://bit.ly/Amethyst13thage

Here for Pathfinder: http://bit.ly/AmethystPF1

And for other Dias Ex Machina games: https://www.diasexmachina.com/

 

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Tantrump is a protest political game designed by Mike Selinker and Liz Spain that tries to breach the gap between gaming and protesting like all good pieces of art should do.

Tantrump is a game that is likely to offend and elate in equal measures and I do hope it will get a reaction in you. Either because it offends or makes you happy, it will have done part of its job. And if it entertains you as a game too, then all the better!

This is the first time we do video interviews in the channel and, as you can probably tell, the quality of the image is not great (thanks Skype!), so any advice would be very, very welcome.

This has also been released as a podcast and you have the link to the episode a bit lower down, so if you want to take this on the to rather than watch, you can do that too. And you can find hundreds of interviews too!

Hope you enjoy the show!

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The Hero’s Journey has been a love of mine for a long time. It is a tried and tested formula that renders good results. But do people use it to maximum effect?

 

In this episode I spoke to Phil Harris, game designer and university lecturer on the Hero’s Journey, and we dig into the use of the Hero’s Journey as a framework more than a set formula.

Hope you enjoy the show!

In the last few weeks we have been chatting a lot in Facebook about relationships in games with a lot of people deciding they don’t want to have relationship in games because… erm… dunno… lots of reasons that make no sense to me, but hey… to each their own.

Tim Korlewski, author and game designer of wargames and roleplaying games, asked me about it in Facebook and we decided to have a chat about it and see if we could make some interesting talking points about the subject.

And here is the episode!

Hope you enjoy the show!

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This quick guide to 10 illnesses that could be used in your game to make things harder for your players in a longer term way, rather than a wound that you can heal in no time with your magic.

Please help this channel subscribing to it and leaving a comment.

Most of us have suffered from illnesses in the past and we know how terribly debilitating it can be. Sometimes we have to spend a little bit of time in hospital to get them treated.

In this video I talk about how some of these could be used and why in your #ttrpg to make the character lives a bit harder.

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