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 Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby.

This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you. 

Hopefully you will learn something.

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This podcast has been produced for www.gmsmagazine.com

Help us by becoming a Patreon: https://goo.gl/EpSluL

 

After a long break and a change in co-host, the RPG Room Podcast is back to talk all things related to RPGs, from design to controversies.

In this episode, we talk about the future of the podcast, a bit about online issues and ask you, our listener, what you would like to see and hear from us.

Hope you enjoy it and looking forward to hearing from you!

 

Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU

For our YouTube Channel in Spanish: https://goo.gl/CXPc1H

Follow us on Twitter: https://goo.gl/moZgvK

OUr Facebook page: https://goo.gl/YkbQIj

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This is a podcast review narrated by Paco García Jaén and originally writen by Endzeitgeist.

Rally draconic might to your cause with the Dragon Companion Handbook! From the designer who brought you the Pact Magic Unbound series and Guidance, the Dragon companion Handbook gives even low-level characters the resources they need to use dragons as effective cohorts and companions. Within the Dragon Companion Handbook, you will find:

  • 25 separate 0 Hit Die subraces of dragons that are suitable to recruit as cohorts for leadership-inclined characters.
  • The dragon paragon, a new 20-level base class that allows dragon characters to gain the special powers of their kind scaled at an appropriate rate for a player character.
  • 25 new dragon companions that druids, cavaliers, and virtually any other character with an animal companion or special mount can bond with and enhance using the new Draconic Companion and Draconic Companion Mastery feats.
  • 5 pages of feats to support and enhance dragon companions and characters of any sept.
  • And much, much more!

With Everyman Gaming, innovation is never more than one purchase away!

Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon.

Dragon Companion Handbook is available from DriveThruRPG

Remember you can follow us on Twitter and Google+!

To

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This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.

You can find the written review in endzeitgeist.com and in gmsmagazine.com

Please suppor Endzeiteist's Patreon campaign.

You can buy this product at Drivethrurpg.

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A 5E Mini-Dungeon for 4-6 Characters of Level 1

The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate.

5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.

You can find the written review in endzeitgeist.com and in gmsmagazine.com

Please suppor Endzeiteist's Patreon campaign.

You can buy this product at Drivethrurpg.

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A 5E Mini-Dungeon for 4-6 Characters of Levels 6-7

Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies.
Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumed
dead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below...

5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen

Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.

You can find more reviews also in gmsmagazine.com

To purchase the Grimoire of Lost Souls, please visit DriveThruRPG

Remember you can follow us on Twitter and Google+!

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Grimoire_of_Lost_Souls.jpg

This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen

Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.

You can find more reviews also in gmsmagazine.com

To purchase the Grimoire of Lost Souls, please visit DriveThruRPG

Remember you can follow us on Twitter and Google+!

 

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Working with an IP can be a very challenging topic. To take something that has already been created and transform it into an RPG that does it justice is a tricky exercise that requires a deep knowledge of both the original IP and the RPG design process.

Dave Chapman is one guy who knows a lot about that, since he was one of the responsible people to create Cubicle 7’s Dr. Who Roleplaying Game.

He kindly agreed to come to the show to be interviewed and I gladly proceeded to do so.

¡Hope you enjoy the show!

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Chaosium, a company that has been going on for longer than most, has brought some of the most emblematic and beloved franchises to the RPG world.

Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years.

And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing.

Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company.

And he is a fun guy to boot!

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James Bond RPG came out a very long time ago and, even though no longer published or popular, it is a very relevant game today. It is interesting that some games that have been out of print for a long time can, and indeed have some ideas that a vast amount of more modern games could learn from.

Perhaps having ideas was easier all those years ago. Or simply the industry was more audacious than today. Or we pander to the “easy design” a bit too much. I don’t know.

But the fact remains that when one reads Chris Klug’s James Bond RPG, it is not easy to find a spy game that fits so well both to the genre and the IP.

It was thus an honour to have Chris on the show to talk about dilemmas in RPGs and the extent of their importance.

This one, my friends, I can say is one of the good episodes.

Enjoy!

 

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