Archive for the 'The RPG Interview Room' Category
Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding?
Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about.
And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear.
I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible!
Enjoy the show!
Fenris Games has been at the forefront of miniatures creation for a very long time. They know the business and what it takes to survive.
Having a modelling company and producing minatures is a lot more glamorous from the consumer side than the side of the business and staying abreast of the market is a very tough nut to crack.
In this episode I speak to Ian Brumby about the hardships and rewards of owning a miniatures creation company.
Enjoy the show!
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For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago.
However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one.
Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming.
As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future.
Denis McCarthy has been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic?
Let’s find out!
Brendan Davis from Bedrock Games has been creating a few interesting games in the last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious proposal yet.
A game based on the Wuxia genre from China, this is not the first time the company attempt at recreating cultural aspects of a real life society to a game. With Arrows of Indra, Bedrock Games tried with only moderate success to create a game that would integrate Indian culture into an OSR, though it sadly fell short of the mark.
In this case, though, I am much more hopeful as the author is indeed very keen and passionate about the topic.
With over 400 pages of game, this one has a great deal of potential to offer detailed and accurate information, so I thought it would be a good idea to check with one of the authors what the game is all about and what sort of measures they have taken to get the best game possible.
Hope you enjoy the show!
A hugely comprehensive set of stats and data, it makes the task of managing your character, campaign or adventure easier and with less things to remember.
It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and now they are releasing modules, smaller adventures with everything you need to keep track of encounters, locations, treasure, NPCs…
I thought a few questions were in order and Colen McAlister was the perfect person for that. Because he knows pretty much everything about Hero Lab and the company.
You can download a free trial for Windows and Mac here.
So here it goes… hope you enjoy the show!
I have known Louis Porter Jr. for a fair bit now and for that bit and much longer he’s been producing a lot of good products.
Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding reviewer out there, and Louis keeps coming up with new ideas all the time.
This time, he wants to create Crisis of the World Eater, a multi company project with a long and enormous story arc and a lot of adventures in many worlds.
Still in development and with a Kickstarter campaign looming in a few weeks, I wanted to talk to Louis himself to find out more about the project, the adventure and the experience of bringing together some top-class companies to contribute to this project.
Hope you enjoy the show!
A couple of weeks ago I brought you an interview with Sarah in which we talked about the game and the Kickstarter campaign.
However we left behind some important aspects of the game, like the illustration and the physical products, as well as the schedule for the production line and the Traveller version of Mindjammer that has already been backed.
So here we are again, having another chat with the rather talented Sarah Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer products.