glut.jpgAt G*M*S Central we believe that there are too many products being sold as PDFs at the moment and that is contributing to a languishing industry with too many companies that can’t stand on their own two money feet because there aren’t enough people buying all games and supplements.

We know it is not an opinion shared by all, and we do believe everyone should have the right to publish whatever they want, but it is our opinion.

If to the amount of published material we add a website that is the central point of purchase for said games is a site with the potential to shape the way we buy and what we buy, and that there doesn’t seem to be a quality control point to start listing products on that site, we might see why we have a lot of problems in the RPG industry.

But of course, those opinions have to be substantiated and the best way to do it is to talk to the person responsible for that site… we are talking about and the man in question is Steve Wieck, who is, according to Jim, one of the nicest guys in the industry.

Well… let’s find out if he is right and if the amount of material on their site is actually hurting the RPG business.

Hope you enjoy the show!



repetitive_task_by_naolito.jpgI will not say it is a fact, but it is a fact that a lot of games are very repetitive. Either the theme is repetitive, the tropes are a repetition of another game.

Basically, there are too many elves out there now. And too many Cthulhus and mutants.

In this episode, Jim and I discuss the whys and why nots of that situation.

This should be interesting!



bad_games.jpgWhat RPGs are bad for the industry? Are there any games you wish hadn’t come out?

Both in Europe and in the USA, we have had some games that have hurt the industry, and some others that are hurting the industry and the hobby as a whole.

Some games have helped contribute to the stigma of weirdness or danger that some people attached to RPGs in the 80s and 90s. For different reasons and in different countries, some RPGs have acquired a very bad reputation, let it be as enablers of Satan or as weapons of murder or simply as something losers and nerds do.

Of course some have helped create an amazing and creative hobby and subculture and those we celebrate every day.

Have we missed any games?

Let us know!



why_play.jpgWhy play RPGs? Why spend hours reading books and preparing for games? Why belong to a community that is both so hostile and welcoming at the same time?

Believe it or not it is a question I ask myself very often.

Why bother with a hobby in which a dissenting voice is shut down instead of welcome with healthy debate? Why am I in a hobby that still has strides to walk in terms of inclusivity and diversity? A hobby in which some attempts at said inclusivity and diversity are met with brutal opposition by people who refuse to widen their perspectives?

And, you know… sometimes I wish to quit.

But I don’t.

And i am sure I am not the only human being in this position. We keep going.

Jim and I explore the reasons why we are still here. And why we are likely to continue for a long, long time.


culture_appropriation.jpgThe topic of cultural appropriation is a hot one in Social Justice circles. But is it a justified outcry when someone uses someone else’s culture to create games, costumes or anything else?

It is a matter of fact that cultures evolve both by themselves – traditions that become canon in time or ones that die, fashion that evolves… – and by assimilation when we see something from another culture and we adopt it. In a world that is a lot more globalised today than it was 30 or 40 years ago mostly thanks to the Internet, the rate at which cultures are being shared, adopted, evolved and bastardized has also increased exponentially.

Are we ready for this?

Is there a justified concern for the phenomenon we are witnessing in which people use other people’s cultures?

And is it justified to do it in RPGs?

Since there is not a single RPG that hasn’t borrowed from one culture or another, to say we are free from culture appropriation would be pretty naive thing, so it is safe to say it’s unavoidable.

So what?

Jim and I explore all those questions and give our take on this controversial topic.

Warning… we don’t hold back and we are likely to offend some people.


Social-Advocacy.jpgA few days ago Jim and I talked for a while about culture in games. How they are not well used or even created in most games and we touched on some of the social aspects of cultures and how to translate them into gaming. Also how to convert real cultures into gaming cultures.

After that, it was pointed out by someone who heard our episode and, in particular, the bit about understanding someone else’s culture and getting to know it, even if from a distance, that it was very obvious that it was two white guys talking about topic.

Regardless of the fact that the assertion is wrong (I am not white. I just have white skin privilege), that sparked a conversation between Jim and myself: How is social advocacy affecting RPGs.

In this episode we discuss that, as well as a bit of cultural appropriation (very little) and a few other interesting things.

A fair bit of swearing in this episode!


compare-communication-across-cultures.jpMany people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures.

But that is not something most games do well.

When you scratch the surface of any setting, there are massive gaps that are not easy to fill and subtract from the understanding of how the world works. How can one create new material that is congruent and of good quality if we don’t understand where the cultures that shape our worlds come from?

Thank goodness, Jim is an anthropologist and he can answer a few questions on that front!


OG-Final-1-01JPEG_copy.jpgBrendan Davis from Bedrock Games has been creating a few interesting games in the last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious proposal yet.

A game based on the Wuxia genre from China, this is not the first time the company attempt at recreating cultural aspects of a real life society to a game. With Arrows of Indra, Bedrock Games tried with only moderate success to create a game that would integrate Indian culture into an OSR, though it sadly fell short of the mark.

In this case, though, I am much more hopeful as the author is indeed very keen and passionate about the topic.

With over 400 pages of game, this one has a great deal of potential to offer detailed and accurate information, so I thought it would be a good idea to check with one of the authors what the game is all about and what sort of measures they have taken to get the best game possible.

Hope you enjoy the show!


aha-moment.jpgSometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until they reach heights never suspected by humanity.

And then they get nowhere.

Ideas are very hard things to deal with because we love them, we get attached to them and we look after them like they are our children, regardless of how ugly or useless they can be.

So what can you do with them? How can you identify if an idea is any good and worthy of your attention? And what happens if you want your idea to get super high up there but can only get to about eye-level?

Well.. here are some pieces of advice from Jim and I.

Hope you enjoy the show!


herolab.pngLone Wolf Development has been going for a number of years and Hero Lab has become the go-to application for a lot of people when is about character creation and campaign management.

A hugely comprehensive set of stats and data, it makes the task of managing your character, campaign or adventure easier and with less things to remember.

It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and now they are releasing modules, smaller adventures with everything you need to keep track of encounters, locations, treasure, NPCs…

I thought a few questions were in order and Colen McAlister was the perfect person for that. Because he knows pretty much everything about Hero Lab and the company.

You can download a free trial for Windows and Mac here.

So here it goes… hope you enjoy the show!


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