Sep 16th, 2016 by gmsmagazine
Brendan Davis from Bedrock Games has been creating a few interesting games in the
last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious
A game based on the Wuxia genre from China, this is not the first time the
company attempt at recreating cultural aspects of a real life society to a game.
With Arrows of Indra, Bedrock Games tried with only moderate success to create a
game that would integrate Indian culture into an OSR, though it sadly fell short
of the mark.
In this case, though, I am much more hopeful as the author is indeed very
keen and passionate about the topic.
With over 400 pages of game, this one has a great deal of potential to offer
detailed and accurate information, so I thought it would be a good idea to check
with one of the authors what the game is all about and what sort of measures
they have taken to get the best game possible.
Hope you enjoy the show!
Sep 15th, 2016 by gmsmagazine
Sometimes we have ideas, lots of ideas, and we want them to grow wings and
fly to the skies until they reach heights never suspected by humanity.
And then they get nowhere.
Ideas are very hard things to deal with because we love them, we get attached
to them and we look after them like they are our children, regardless of how
ugly or useless they can be.
So what can you do with them? How can you identify if an idea is any good and
worthy of your attention? And what happens if you want your idea to get super
high up there but can only get to about eye-level?
Well.. here are some pieces of advice from Jim and I.
Hope you enjoy the show!
Sep 7th, 2016 by gmsmagazine
Lone Wolf Development has been going for a number of years and Hero
Lab has become the go-to application for a lot of people when is about
character creation and campaign management.
A hugely comprehensive set of stats and data, it makes the task of managing
your character, campaign or adventure easier and with less things to
It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and
now they are releasing modules, smaller adventures with everything you need to
keep track of encounters, locations, treasure, NPCs…
I thought a few questions were in order and Colen McAlister was the perfect
person for that. Because he knows pretty much everything about Hero Lab and the
You can download a free trial for Windows and Mac here.
So here it goes… hope you enjoy the show!
Sep 4th, 2016 by gmsmagazine
The last podcast Jim and I discussed a lot about bad graphic design in RPGs
and some of the very many reasons for it.
But we didn’t really get to discuss everything (maybe because we can’t really
discuss everything without spending the rest of our lives talking about it) so
we decided to have another go at it and this time we got help.
Help from someone who is one of the best in the industry, Jonny Hodgson.
As creative director for Cubicle 7, he is the person who has the
responsibility to get the company products and games to be the best they can be.
And, let’s face it, they are pretty excellent, so I guess he knows a thing or
two about his craft.
This podcast is a bit (as in even more) chaotic than usual, but then it
is also a lot funnier and rather informative, so I hope you will enjoy it.
Let us know!
Aug 8th, 2016 by gmsmagazine
Graphic Design is a massive part of any visual product, in fact is totally
paramount. With bad Graphic Design, the product will never be good, no matter
how many qualities it has.
In this impromptu podcast, Jim and I talk about this precise topic and we try
to figure out why there are so many bad products out there.
This podcast was recorded at 2am in Spain and I was a bit on the tired side,
so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can
ramble rather well, so it won’t be too boring. I promise!
Hope you enjoy the show and let us know what you think.
You can find us in:
Aug 3rd, 2016 by gmsmagazine
Should Authors pander to what the gaming crowd want and produce what sells,
or should they produce what they want and get stuck with poor sales?
This is a very real question and a very real situation that many RPG authors
out there have to face every day. And it is not an easy decision to make.
Sometimes making creative and truly new games and games mechanics means
people will look at the product and choose to spend their money on something a
lot safer, a lot better known. Oftentimes people miss out on amazing games just
because of that.
But the truth of the matter is that authors miss out on earnings that could
keep them ticking and helping them make more money to help them make more
This is a conversation I have had with Jim many times in private. Now we have
it in public.
Tell us what you think!
Jul 24th, 2016 by gmsmagazine
For the last few years the discussion on equality in games, both in and out
of the fantasies, have been raging with arguments being made on both camps that
make you wonder sometimes if we have learned anything in the last two hundred
Some of us do want to see more diversity in games, both in the creative
environment – that is, the people who create the games – and in the created
environment, inside the games themselves.
Some other people consider that inclusion of diversity and the added richness
it provides a burden on their creative juices. Which is bullshit.
However there is an aspect of all this inclusion that makes people nervous
because on the one hand they fee they *must* include minorities and, on the
other hand, if they make a mistake in the representation, they will be scorned
mercilessly by members of those minorities.
Is there a balance to be striken here? Do we truly need equality in
Jim Pinto and I
discuss this at length.
Lots of cursing!
Jun 26th, 2016 by gmsmagazine
Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.
Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.
So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?
Because I think we have lost something along the way...
Apr 4th, 2016 by gmsmagazine
Tons and tons of games use some sort of religion in their setting. Many of
them have more than one religion and all of those will have player characters,
and those characters are meant to follow the tennets of religions that do not
exist in our world.
But our world does have religions people follow and they shape our views of
many things from very early age.
How does that affect us? How does that affect the characters we make, the
games we play, the games we write…
In this episode, Jim Pinto and I discuss that for a while.
Hope you enjoy the show!
Mar 7th, 2016 by gmsmagazine
Can you imagine being a Sleeper soldier from the Cold War?
By Paco G. Jaen
Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which
players take on the roles of agents of the Cold War that have been in stasis for
a long time and have been awakened now by whatever means needed to make the
The game was successfully funded in Kickstarter a while back and the result
is actually very good. I just wish they had got a lot more money to make it full
colour and more illustrations, because this game is really sweet!
Hope you enjoy the show.